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Simple Melee Weapons

Dagger

Hands - 1

Cost - 4 gold

Type - simple

Range - 1

Critical - 19

Damage Types - Piercing, Slashing,

Damage - 2

Specials:

Throwing(5) - You may use this weapon as a ranged weapon with a Range of 5, if you choose to throw this weapon during an attack, You may retrieve the weapon with 1 Action from the target if you successfully hit the target, if you missed, it lands 1 space away for each degree of failure. This uses the Simple Ranged Weapon, Weapon Skill.

Small - You receive a +2 bonus on Stealth checks to conceal this item. In addition you may use this item when making a Grappling Attack action at a -2 penalty instead of a -4 penalty. The penalty for offhand attacks with this weapon is reduced by 1.

Hand Axe

Hands - 1

Cost - 4 gold

Type - simple

Range - 1

Critical - 20

Damage Types - Slashing,

Damage - 7

Specials:

Throwing(5) - You may use this weapon as a ranged weapon with a Range of 5, if you choose to throw this weapon during an attack, You may retrieve the weapon with 1 Action from the target if you successfully hit the target, if you missed, it lands 1 space away for each degree of failure. This uses the Simple Ranged Weapon, Weapon Skill.

Wood Axe

Hands - 2

Cost - 10 gold

Type - simple

Range - 1

Critical - 20

Damage Types - Slashing,

Damage - 11

Specials:

Short Spear

Hands - 1

Cost - 16 gold

Type - simple

Range - 1

Critical - 19

Damage Types - Piercing,

Damage - 6

Specials:

Throwing(5) - You may use this weapon as a ranged weapon with a Range of 5, if you choose to throw this weapon during an attack, You may retrieve the weapon with 1 Action from the target if you successfully hit the target, if you missed, it lands 1 space away for each degree of failure. This uses the Simple Ranged Weapon, Weapon Skill.

Versatile - If you use this weapon 2 handed instead of 1 handed, increase the damage by 2.

Martial Melee Weapons

Longsword

Hands - 1

Cost - 16 gold

Type - martial

Range - 1

Critical - 20

Damage Types - Piercing, Slashing,

Damage - 10

Specials:

Versatile - If you use this weapon 2 handed instead of 1 handed, increase the damage by 2.

Long Spear

Hands - 2

Cost - 16 gold

Type - martial

Range - 2

Critical - 19

Damage Types - Piercing,

Damage - 10

Specials:

Halberd

Hands - 2

Cost - 16 gold

Type - martial

Range - 2

Critical - 20

Damage Types - Bludgeoning, Piercing, Slashing,

Damage - 10

Specials:

Shortsword

Hands - 1

Cost - 10 gold

Type - martial

Range - 1

Critical - 19

Damage Types - Piercing, Slashing,

Damage - 8

Specials:

Simple Ranged Weapons

Crossbow

Hands - 2

Cost - 16 gold

Type - simple

Range - 20

Critical - 20

Damage Types - Piercing,

Damage - 8

Specials:

Reload(2) - After attacking with this weapon, it must be reloaded with the Reload action. The action point cost to reload this weapon is 2 action point.

Ammunition - 1 Bolt.

Martial Ranged Weapons

Longbow

Hands - 2

Cost - 10 gold

Type - martial

Range - 15

Critical - 20

Damage Types - Piercing,

Damage - 9

Specials:

Reload(1) - After attacking with this weapon, it must be reloaded with the Reload action. The action point cost to reload this weapon is 1 action point.

Ammunition - 1 Arrow.

Light Armor

Padded Armor

Cost - 23 gold

Type - light

Speed Penalty - 0

Agility Penalty - light

Agility Cap - light

Strength Requirement - light

Physical Defenses:

Ballistic - 0

Bludgeoning - 1

Piercing - 1

Slashing - 1

Elemental Defenses:

Acid - 1

Cold - 4

Electric - 1

Fire - 0

Specials:

Stackable - Can wear this armor in addition to another armor. If you do, use the lower agility cap of the two armors and increase the agility penalty of your other armor by 1. You can only wear 2 armors, even if they both have the "Stackable" special.

Comfort - You do not suffer Armor penalties to resting from this armor.

Leather Armor

Cost - 25 gold

Type - light

Speed Penalty - 0

Agility Penalty - light

Agility Cap - light

Strength Requirement - light

Physical Defenses:

Ballistic - 0

Bludgeoning - 1

Piercing - 2

Slashing - 2

Elemental Defenses:

Acid - 2

Cold - 2

Electric - 3

Fire - 2

Specials:

Studded Leather Armor

Cost - 26 gold

Type - light

Speed Penalty - 0

Agility Penalty - light

Agility Cap - light

Strength Requirement - light

Physical Defenses:

Ballistic - 0

Bludgeoning - 1

Piercing - 3

Slashing - 3

Elemental Defenses:

Acid - 2

Cold - 2

Electric - 3

Fire - 2

Specials:

Medium Armor

Breast Plate

Cost - 35 gold

Type - medium

Speed Penalty - 1

Agility Penalty - medium

Agility Cap - medium

Strength Requirement - medium

Physical Defenses:

Ballistic - 2

Bludgeoning - 3

Piercing - 8

Slashing - 8

Elemental Defenses:

Acid - 3

Cold - 0

Electric - 1

Fire - 3

Specials:

Chain Mail

Cost - 29 gold

Type - medium

Speed Penalty - 1

Agility Penalty - medium

Agility Cap - medium

Strength Requirement - medium

Physical Defenses:

Ballistic - 1

Bludgeoning - 1

Piercing - 6

Slashing - 8

Elemental Defenses:

Acid - 2

Cold - 0

Electric - 0

Fire - 2

Specials:

Flexible - Check penalty doesn't apply to Acrobatics and Athletics skill checks.

Noisy - You receive a -2 penalty to Stealth Skill checks while wearing this armor. This stacks with any agility penalties this armor gives.

Stackable - Can wear this armor in addition to another armor. If you do, use the lower agility cap of the two armors and increase the agility penalty of your other armor by 1. You can only wear 2 armors, even if they both have the "Stackable" special.

Hide Armor

Cost - 27 gold

Type - medium

Speed Penalty - 1

Agility Penalty - medium

Agility Cap - medium

Strength Requirement - medium

Physical Defenses:

Ballistic - 1

Bludgeoning - 2

Piercing - 4

Slashing - 4

Elemental Defenses:

Acid - 3

Cold - 3

Electric - 3

Fire - 3

Specials:

Heavy Armor

Half Plate

Cost - 47 gold

Type - heavy

Speed Penalty - 2

Agility Penalty - heavy

Agility Cap - heavy

Strength Requirement - heavy

Physical Defenses:

Ballistic - 3

Bludgeoning - 4

Piercing - 10

Slashing - 10

Elemental Defenses:

Acid - 4

Cold - 2

Electric - 2

Fire - 4

Specials:

Full Plate

Cost - 55 gold

Type - heavy

Speed Penalty - 2

Agility Penalty - heavy

Agility Cap - heavy

Strength Requirement - heavy

Physical Defenses:

Ballistic - 3

Bludgeoning - 5

Piercing - 12

Slashing - 12

Elemental Defenses:

Acid - 4

Cold - 2

Electric - 2

Fire - 4

Specials: